Thursday, May 13, 2010

ME P.1110 Part 3 :Making the canard wings

Before starting to work on new objects, I always "lock" the current object to prevent any accidental modifications.

In addition to locking the fuselage object, I'll assign a meaningful name to it.  In this case, "fuselage".  Also, while I'm at it, I might as well change its color to make it easier to identify.



To start with the Canard wing creation, I create a new object called, "elevator".

 I then add a new Cube object.  Unlike the cylinder object, I choose to use the default settings.


 Next, from the top-view panel, move the cube so that it covers just the right  canard wing.  Make sure the left edge of the cube lies inside the fuselage.


Now, in your mind, draw an imaginary line along the front  edge of the canard wing going towards the fuselage until it intersects the left edge of the cube.  Then, move the bottom edge of the cube so that it meets the point where the imaginary line intersects with the left edge of the cube.

Do the same for the rear edge of the canard. Move the top edge of the cube so that it meets the point where the imaginary line of the rear edge meets the left edge of the cube.

Lastly, move the right edge of the cube to the left so that it touches the right edge of the canard.



That was really hard to describe....   Anyway, if done correctly, you should have something similar to the image above.



Now, switch to the front view panel.   Move the top edge of the cube so that it touches the highest point of the top of the canard.  Do the same for the bottom edge of the cube with the lowest point of the canard.


If done correctly, you should have something that looks like the image above.



The next step would be to reshape the cube to form a foil (or whatever you call it).  Start by switching to the side view panel.  Then to make it easier to see what you're doing, 'hide' the Fuselage object as well as the background diagram.


Using the knife tool, make two vertical slices - one near the left edge of the canard, and one between the center and the right edge of the canard.


Now switch to the perspective view.  Notice that I've encircled the four corners of the cube.  The two vertices in each of the four encircled corners should be joined together.


If done correctly, it should look like the image above.


Now, go back to the side view.  Then, move the left and right edges of the wing downwards by a small amount. 


If done correctly, it should look like the image above.


Now, using the knife tool, cut a vertical slice just between the left edge of the canard and the left slice you did a while ago.


 Now, resize the slice so to 'round up' the left edge of the canard.


Here's how it should look like.


Now, take a break and go back to the perspective view panel.  Then unhide the 'Fuselage' object to look at the progress so far.

That's all for now...

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